counter-offensive of gravity(?????????) - Play this Free Online Adventure Game which is a counter-offensive of gravity(?????????)Languages and all free games on Pulado
  Space Rocks A Free Online Game
missile racing A Free Online Game
missile racing
Block This! A Free Online Game
Block This!
Valkyrie sky A Free Online Game
Valkyrie sky
killing machine A Free Online Game
killing machine
Space Wars A Free Online Game
Space Wars
Pie shooter A Free Online Game
Pie shooter

Join Pulado For Free

When you join Pulado you
receive the following benefits:

  • You must be a member
    (it's free) to play games.
  • Save your high scores
  • Create Pulado Games
  • Receive awards
  • Publish your own games
  • Save & rate your favorite games
  • Signing up is free!
  • Less ads!


Already a member? Log in!

Play counter-offensive of gravity(?????????)

Plays: 3001  Rating:  Bookmark:

Game Instructions

Category: Adventure
Description: Click PLAY - Choose level - to start the game HIGHSCORES - Top Purpose: To get rid of evil baidunzi (changed after the death skull), and try to keep good baidunzi (changed after the death angel) Stars received 100 points plus Game below: LEVEL - The current number of customs, SCORE - Level scores (pass faster the higher the score), RESET - to start this off, SELECT LEVEL - return to selection off screen, MENU - Return to main menu Every single player game can record off the best result, and added together, so that did not have a good relations which can be individually re-play that one and ----------------------------------------------------- ??PLAY - ???? - ???? HIGHSCORES - ??? ??:???????(?????),??????????(?????) ?????100? ????:LEVEL - ????,SCORE - ????(????????),RESET - ??????,SELECT LEVEL - ??????,MENU - ????? ?????????????????,??????,????????????????????
Instructions:
Tags:
Games Like This: counter-offensive of gravity(?????????) a Free Online Game
Embed Code:

Tips: For things like scopes or hands which are either on or can go to the edge of the screen you should go to Player|Advanced and change the Bounds parameter to around 10 or so. This will give you a point based bounding box instead of a auto bounding box.