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fulcrum Games

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Lever Physics
Lever Physics
BallBalance
BallBalance

Online fulcrum Games
BallBalance Game

Plays: 3258
Category: Puzzles Games
Drop balls on the balance. Every ball has a set weight so drop them wisely Balls affect the balance according to their distance from the fulcrum. Match three (or more! great bonus!) balls of the same color horizontally or vertically to make them disappear. Let the balance hit the ground and it’s game over. There are three rare powerups but their effects are unknown
Lever Physics Game

Plays: 2243
Category: Education Games
Be rest assured this is not a clash of titans; it's a fine combination of mathematics and physics. In this game, your goal is to balance the lever by putting all of the given objects onto it. At the start of each level, you will be given a lever which has labels to indicate the distances between the marked positions and the pivot of the lever. The objects and their weights are displayed at the bottom of the screen. You need to click and drag the objects onto the lever until the moments on both sides of the lever are the same, for example, if a 200g item is hanging under the 3m label on the left side, then the moment on the left is 200 x 3; and if on the right side a 300g item is hanging under the 1m label and a 100g item is hanging under the 3m label, then the moment on the right side is 300 x 1 + 100 x 3. In this case, the moments on the two sides are the same and therefore the lever will be balanced. If you have placed an item to an incorrect position, you can click and drag it back to the bottom of the screen. Note that you need to complete each level within the given time limit as shown at the top right corner, or you will lose. As you advance in the game, the number of objects will increase, and the calculation will become more complicated. Play with family and friends and see who can achieve the perfect balance!

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Tips: For things like scopes or hands which are either on or can go to the edge of the screen you should go to Player|Advanced and change the Bounds parameter to around 10 or so. This will give you a point based bounding box instead of a auto bounding box.