Online example Games |
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Tower Blaster Game
     Plays: 16064 Category: Puzzles Games Build a tower by placing blocks numerical progression from low at the top to high at the bottom of the tower. Finish your tower before the Vikings finish their tower. Replace the blocks of your tower so that they are in order. If you do not want to use the open block, try the mystery block. You will receive bonus points if you place blocks in the exact order. For example: Placing 10 above 11. At the end of the level you will receive bonus points for finishing the level and bonus points based on how high the number is at the top of your tower. | Multiplayer Dominoes Game
     Plays: 69384 Category: BoardGame Games Ever wondered why dominoes is one of the most famous tile-based games in the world? Come and experience its unlimited fun with a friend now! Your goal in Multiplayer Dominoes is to place all tiles in your hand onto the table before your opponent does so.
The game is played with a set of 28 tiles. Each of the tiles has two sides, each of the sides is marked with 0 to 6 pips, for example 0-0 (a completely blank tile), 1-0, 1-1, 2-0, and so on. A tile which has the same number on both sides is called a "double." All combinations of numbers on the tiles are unique so that no two tiles are the same. When the game begins, each player will be dealt 7 tiles. The player who holds the highest double, or the highest rank of tiles if neither player is holding a double, will start the game. The two players will take turns to place a tile onto the table. During your turn, you can choose a tile in your hand which has a matching number of pips on one side with that of a tile on either end of the domino chain, then click and drag the tile to that end. For example if the tile on one end of the domino chain is a 5-4, you can choose the 4-3 in your hand and connect it with the 5-4. Note that when a tile is placed, it must be in a vertical or horizontal position that the matching sides of the two tiles are adjacent. A double must be placed perpendicularly to the previous tile, while the next tile played to a double must also be perpendicular to the double. Note that you can no longer connect a tile to an end of the domino chain when it is blocked by other tiles or when it reaches the edge of the table. If you have run out of moves, you can draw a tile from the stock pile, but you cannot do so if the stock decreases to 2 or below, and in this case, you will need to pass the turn to your opponent.
The round continues until a player empties his hand and wins the round, then the total number of pips on the other player's remaining tiles will be added to the winning player's score. If both players still have tiles in their hands but neither of them can make a move, the round will also end. In this case, the player who has a smaller number of pips on the tiles in his hand wins, and the difference in the two players' numbers of pips will be added to the winning player's score. Then the next round starts until a player's score reaches 100 and wins the game. Make use of wise tactics to block your opponent's path, get rid of all your tiles as quickly as possible to be crowned king of dominoes! |
Multiplayer Backgammon Game
     Plays: 51621 Category: Multiplayer Games The object of this game is to move all your pegs in the counter clockwise direction until they are all at the lower right region, they can then be removed from the board. The first player to remove all the pegs win. To move the pegs, roll a pair of dice first, the numbers shown on the dice are the number of steps you can move. For example, if 3 and 6 are shown, then you can move one peg three steps, and another peg (or the same peg) 6 steps. If you roll a double, then you can use each die twice, making 4 moves. For example if you roll a double 5, then you can move 4 pegs by 5 steps. You can move your pegs to a column if it is empty or if it is occupied by your pegs, but you cannot move your pegs to columns occupied by 2 or more of your opponent's pegs. If a column is only occupied by 1 of your opponent's pegs, then you can land on this column and knock off the opponent peg. The knocked off peg will have to start from the beginning again. If some of your pegs are knocked off, then you must move them first. You cannot move other pegs unless you no longer have knocked off pegs. You must make as many moves from a roll as possible, for example if you rolled 6 and 3, and you can move 6 or 3 but not both, then you must move 6. | Word Grid Game
     Plays: 45334 Category: Word Games Play Word Grid and showcase your massive vocabulary! The game presents a square divided into 16 grids, each contains a letter, and your task is to form words with 3 to 8 letters within the time limit. Simply click on the adjacent letters in vertical, horizontal or diagonal directions, for example "C-A-R-E". A line will appear to link up the letters, and the word "CARE" will show at the bottom. Then click the last letter of the word again to submit. If the word exists, it will appear on the right of the grid, forming a word list. The line on the grid and the word at the bottom will then be cleared, and you may start to spell another word. The score will be counted according to the numbers of words formed and the numbers of letters in each word; the more letters in a word, the higher the score. An extra bonus will be awarded after all words have been formed. You may use the same grid more than once, so try to form as many words as possible before the time runs out! Also be reminded that when you correctly spell a word with 5 or more letters, your word list will be sorted alphabetically, and the words not yet formed will be represented by spaces hinting the number of letters, so don't hesitate to form longer, bigger words! Win the game by finding all the words and become a real word game expert! |
Crazy Quilt Solitaire Game
     Plays: 32956 Category: Cards Games As unusual as it seems, Crazy Quilt is a challenging and fun solitaire game. Using 2 decks of standard playing cards, your goal in this game is to move all cards to the 8 vertically arranged foundations on the left and right of the screen. The 4 foundations on the left should be built up by suit from A to K, while the 4 foundations on the right should be built down by suit from K to A. When the game starts, the 4 Aces will be dealt to the foundations on the left, while the 4 Ks will be dealt to the foundations on the right. Then 64 cards will be dealt face-up to the tableau in the middle of the screen, with every other card rotated 90 degrees, for example on the first row, the first card is placed vertically, the second horizontally, the third vertically, and so on; on the second row, the first card is placed horizontally, the second vertically, and so on. The remaining cards are placed face-down to the stock pile at the top left corner, while the discard pile at the top right corner will be left empty. On the tableau, only a card that has a shorter side unblocked, i.e. not touching any other card, can be moved. To deal a new card to the discard pile, click the stock pile. Cards on the discard pile can be built up or down by suit using the tableau cards. The stock pile allows 1 redeal. Try to clear the threads from the quilt of cards now! | Russian Solitaire Game
     Plays: 25705 Category: Cards Games Russian Solitaire is played with a deck of 52 standard playing cards. The object of the game is to move all cards to the 4 foundations at the top building up in suit. There are 7 tableau piles in this game. At the start of the game, 1 card is dealt face down on the second tableau pile from the left, 2 cards on the third, 3 cards on the fourth, and so on. 1 card is dealt face up on the first tableau pile, while each of the other tableau pile receives 5 cards facing up. Only K can be moved to an empty tableau pile, and building is down by suit. Group of cards can be moved together regardless of sequence long as the move itself is building down a suit. For example, a 9 of spade followed by a 4 of club can be moved together as a group to a 10 of spade. |
Word Out Game
     Plays: 23906 Category: Word Games Can you master the wordtris by forming meaningful words with the falling letters? In this game, your goal is to arrange the descending blocks of letters into words with at least 3 letters vertically or horizontally, so that those blocks are destroyed and removed. To control a block, you may use the down, left and right arrow keys on your keyboard. Take notice of the next letter which is hinted on the left, and aim for a higher score by spelling longer words or the word shown in the bonus section. If a bomb appears, you may land it on top of a block to destroy all blocks of the same letter in the game area, for example, when you move the bomb to the top of an A, all of the blocks of A in the game area will be destroyed. When a block of fire lands on top of a block, it will first spread out horizontally until its path is blocked by a wall, a block or an empty space. Then it will destroy all connected blocks on the row below its path. However, if it is landed on an empty pile, it will simply destroy itself. The game ends when a pile reaches the top of the game area and no more words can be formed. Try to form chains and combos and be an expert of Word Out! | The Wizard's Notebook Game
     Plays: 21537 Category: Other Games A word based puzzle game which uses visual riddles. Solve the visual riddles by typing in words and watch as they transform into what the word describes. For example, the word "water" will act as if it were water. Use this technique to reach the star of each level and save the princess! |
Animal Diving Game
     Plays: 17820 Category: Action Games Join the Animals and seize the gold in 10m Platform Diving! In this game you will play as the penguin representing the Penguin Kingdom to compete in the final of the diving competition. Your opponents include beaver, frog, seal, otter and kingfisher, and your goal is to beat these five contestants and grab the trophy by performing the best jumps in a total of 5 rounds. To ensure fairness, the contestants are only allowed to perform groups 1 to 4 in the tuck(C) position and group 5 in free(D) position. The game begins with the penguin walking to the edge of the platform, and you may choose backward or forward as the jumping direction by clicking on the corresponding icon. If you have selected a direction but would like to change your mind, you may click the other icon to choose the other direction. When you have made the decision, click the Dive button at the bottom, and the penguin will face the selected direction and prepare to jump. A vertical power gauge will show on the right of the penguin, with a red line moving up and down to indicate the power of the jump. To set the power, simply click the mouse or press any key on the keyboard when the red line moves to the desired position. Then another gauge in the shape of a sector will appear on the right side of the power gauge, with a red arrow moving to and from 0 degree to 90 degrees, indicating the angle of the jump. Click the mouse or press any key on the keyboard to select the angle, and upon doing so the penguin will start to jump. The height and distance of the jump are determined by the jumping direction and angle. If the jumping direction and angle are set to the extreme, the penguin will hit the platform and become dizzy, and it will not be able to perform any movements, resulting in an epic fail. Therefore it is best to be careful with the settings of the jumping direction and angle. If the jump is successful, the penguin can perform special tricks in the air before entering the water. You may press the up or down arrow key on the screen or on the keyboard to perform a flip, or hit the left or right arrow key for a twist. Note that once a flipping or twisting direction is chosen, the other arrow key of the same movement will be grayed and cannot be pressed. This is because you may not perform the same movement in both directions during a flight, for example, when you have pressed the down arrow key to perform a forward flip, the up arrow key will turn to gray and you may not perform a backward flip. It is also impossible to perform flip and twist at the same instance, therefore you need to release the arrow keys for flip or twist before performing another trick. When the penguin reaches 5m above the water, a blinking spacebar will show at the upper part of the screen hinting the entry. Press the spacebar on your keyboard so that the penguin will extend its arms forward and prepare for the entry. The flip and twist buttons on the screen will be removed, and another blinking spacebar will appear at the upper part of the screen hinting the suppression of water splash. Press the spacebar on your keyboard again so that the splashing effect can be minimized. The amount of splashes produced is determined by the entry angle. If the dive itself is impossible for human counterparts, a message showing Impossible Dive will appear. After the dive is completed, each of the 5 judges will give a score within the range of 0.0 to 10.0 basing on the flight and the entry. The highest and the lowest scores are then eliminated, while the remaining three are summed and multiplied by the Degree of Difficulty (DD) based on actual diving. The average score of the dive will also be calculated. The penguin will be delighted if the average score is not lower than 7.0, but when it receives an average lower than 7.0 it will be disappointed. The current score and ranking of each contestant will be shown on the leaderboard after each round. When round 5 finishes, the penguin will stand on the podium if its final accumulated score makes a medal, and the national flags will be raised in the victory ceremony. If the penguin is unable to win a medal, the game is over. Showcase your flawless jumps and spectacular movements to become the laureate! | Demons and Thieves Solitaire Game
     Plays: 14502 Category: Cards Games A fantastic crossover of the famous Demon Solitaire and Forty Thieves Solitaire, Demons and Thieves will test your organization ability amidst different arrangements. Your goal in this game is to move all cards to the 8 foundations at the top of the screen, building up by suit and starting with the cards of the same rank as the card dealt to the leftmost foundation, wrapping from K to A if necessary. When the game starts, 1 face-up card will be dealt to the leftmost foundation serving as the starting rank. Under the foundations are 9 tableau piles. Each of the 4 tableau piles on the left side will be dealt 1 face-up card, while each of the 5 tableau piles on the right side will be dealt 8 face-up cards. 13 face-up cards will be dealt to the reserve pile on the left of the tableau piles. The remaining cards will be placed face-down to the stock pile at the top left corner of the screen, and 1 face-up card will be dealt to the discard pile on the right of the stock pile. The 4 tableau piles on the left side are to be built down by alternating colors, while the 5 tableau piles on the right side are to be built down by suit. In both cases, cards should be wrapped from A to K if necessary. You can move a group of cards to another tableau pile if it forms a legal descending sequence in its current tableau pile, for example, a 7 of spades and a 6 of hearts on a tableau pile on the left side can be moved as a group to a tableau pile on the right side, since they form a legal sequence on the left side. This kind of card movements is called "shift". The top cards on the reserve pile and the discard pile can be moved to a tableau pile or a foundation. If you have run out of moves, you can click the stock pile to deal a new card to the discard pile. The stock pile allows 2 redeals. Challenge your skills now and make as many strategic shifts among the tableau piles as possible! |
Osmosis Solitaire Game
     Plays: 14184 Category: Cards Games Osmosis, also known as Treasure Trove, is an interesting solitaire game played with a deck of 52 standard playing cards. Your goal in this game is to move all cards by suit regardless of ranks to the foundations. When the game starts, you will be given 4 vertically arranged reserve piles on the left of the screen. Each of these reserve piles has 3 face-down cards plus 1 face-up card on the top. In the middle of the screen are 4 vertically arranged foundations. 1 face-up card will be dealt to the top foundation as the starting rank, while the other foundations are empty. The remaining cards are placed face-down to the stock pile at the top right, and then 1 face-up card will be dealt to the discard pile underneath. The foundations are to be built by suit regardless of ranks. Note that the three empty foundations must begin with cards of the same rank as the first card of the top foundation, for example, if the first card of the top foundation is an 8 of hearts, the other foundations must also start with an 8. Cards in the foundations are fanned from left to right. After a card of the starting rank has been placed to an empty foundation, you can move a card to this foundation if a card of the same rank has already been placed in the foundation above it. For example, an 8 of spades has been moved to the second foundation, and in the top foundation are 8, 3 and J of hearts. In this case, you can move 3 and J of spades to the second foundation. Each time you can click and drag the top card from a reserve pile or the discard pile to the foundations. If you have run out of moves, you can click the stock pile to deal a new card to the discard pile. When the stock pile has run out of cards, you can click the empty stock pile to redeal. Play now and see how quickly you can collect all cards! | Double Freecell Solitaire Game
     Plays: 13937 Category: Cards Games Handle the double gracefully to enjoy the doubled fun! Your goal in this game is to move the cards to the foundations by suit from A to K, then start from A again, until all cards are moved to the foundations. 2 decks of standard playing cards will be used, making a total of 104 cards. When the game starts, 4 of the Ace cards will be dealt to the foundations at the top right corner of the screen, while each of the 10 tableau piles will be dealt 10 face up cards. 6 empty reserve cells are located at the top left corner of the screen. Cards on the tableau piles are to be built down in alternating colors, for example, a 6 of hearts can be moved to the top of a 7 of spades or a 7 of clubs. Each time you can click and drag 1 card to another tableau pile, an empty reserve cell, or the foundations. Note that each of the reserve cells can only hold 1 card, while an empty tableau pile can only be occupied by a King. 500 points will be awarded for each card successfully moved to the foundation. If you are not satisfied with the current progress, you can click the Give Up button at the bottom of the screen to quit the current game. Careful planning and wise strategies are the keys to come out victorious from the mind-blowing maze of cards! |
Nonogram #1 Game
     Plays: 11840 Category: Puzzles Games Logic puzzle in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. The numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups. | Super Five Game
     Plays: 11467 Category: Puzzles Games Longing for a mind-blowing challenge? Invite a friend to play the amazing action puzzle of Super Five! Your goal in this game is to immobilize your opponent by transforming his gems into stones. When the game starts, you and your opponent will be assigned a play area. Each of the play area contains a few rows and columns of colored gems, as well as a matching area in the middle row. You can click and drag a column vertically or move the middle row horizontally so as to match the gems. When 3 or more gems of the same color are aligned in the middle row, those gems will be destroyed. Then the gems which are immediately above or below the destroyed pieces will be moved to the middle row. If you can align and destroy 5 gems of the same color in the middle row, a "SUPER" effect will occur and multiple opponent gems will be transformed into stones. Note that the stones cannot be moved over the edges of the play area or be destroyed like normal gems, but the other "SUPER" effect will be your aid when you are under attack, which help you to remove the stones which are immediately adjacent to the gems of the same color as the destroyed gems, for example, when 5 red gems are destroyed, the "SUPER" effect will take place and the stones which are immediately adjacent to the red gems outside the middle row will be removed. Since new gems will be constantly added to your play area, you need to act fast or you will lose. When your opponent's play area is completely filled or his gems have all been transformed into stones, you win. Charge into the electrifying cascade now, enjoy the endless fun of gem matching and defeat your opponent in no time! |
Penguin Solitaire Game
     Plays: 10707 Category: Cards Games The Penguin Solitaire is created by British game scholar David Parlett, and it requires careful planning more than just luck. Your goal is to move all cards to the 4 foundations, building up by suit and starting with the cards of the same rank as the first card dealt to the leftmost tableau pile (the "beak"). When the game starts, each of the 7 tableau piles at the top of the screen will be dealt 7 face-up cards. The first card dealt to the leftmost tableau pile will become the beak, and the other three cards of the same rank will be dealt to the vertically arranged foundations at the right, leaving one foundation empty. For example, if the beak is a 6 of spades, all other 6s will be dealt to the foundations. For the empty foundation, you will need to move the beak to it. 7 empty reserve cells are located at the bottom of the screen. The foundations are to be built up by suit starting with the beak, and wrapping from K to A if necessary. Cards in the tableau piles are to be built down by suit, wrapping from A to K if necessary. Each time you can move a card or a group of cards built down by suit to another tableau pile. Each empty reserve cell can hold 1 card, and cards in the reserve cells can be moved to a tableau pile or a foundation. When a tableau pile becomes empty, only a card of the rank immediately below the beak or a group of cards starting with that rank can moved to the empty tableau pile, for example, if the beak is a 6, only a 5 or a group start with a 5 can be moved the empty tableau pile. Try to free the beak as soon as possible and make good use of the reserve cells to have your name shine on the leaderboard! | Gems Warfare Game
     Plays: 10289 Category: Puzzles Games Prepare to indulge in the endless excitement of gem swapping and monster hunting as you step into the dangerous dungeons in Gems Warfare! Your goal in this game is to drag the gems to form the patterns shown above the monsters to destroy them. When the game starts, 30 gems of different colors will be divided into 5 rows in the play area. A number of monsters will appear above the play area, and above each monster a specific pattern will be shown. You can click and drag a gem to move it, and it will swap positions with other gems along its path. To complete a specific pattern, the gems must be of the same color and shape but can be of different orientations with a pattern shown above a monster, for example, if the pattern above a monster is 3 vertically linked red gems, you can form a pattern of 3 vertically linked or horizontally linked red gems. If the pattern shown above a monster is in grey color, you can use gems of any color to complete the pattern. Note that each move has a time limit, as shown by the hourglass on the left of the play area. If after a move the gems can form the specific patterns shown above the monsters, the monsters will be attacked and destroyed. But if you cannot do so, the monsters will attack you and some amount of life will be lost. The remaining amount of life will be shown in the heart-shaped indicator on the left of the play area, and when the indicator is emptied, you lose. Compete with family and friends and see who will be the strongest monster slayer! |
Nonogram #5 - 20x20 Game
     Plays: 10265 Category: Puzzles Games Picture logic puzzle in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. The numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups. | Castlebuilder 2 Game
     Plays: 10073 Category: Customize Games This is a remake of my game Castlebuilder
It has many new features, for example other backgrounds & more objects
i hope you will have much pleasure with it ;) |
Zombie Wood 2 - Time of Day Game
     Plays: 9929 Category: Shooting Games Zombie Wood is a zombie packed action/shooter. It has all the usual features such as a shop and upgrades. However there is a twist, all challenges look at the time and date at which the game is played. For example kill a certain number of zombies at night or on a Sunday. | Trap Master Game
     Plays: 9663 Category: Action Games They're coming to invade...They're coming to lay their hands on a treasure that is not their own... As the dungeon's Monster Master, it is César and Maurice's job to keep the treasure hunters from reaching the Doom Chest by every mean possible...Fireballs, fangs, claws and whole lot of booby traps, for example! |